Controlling complex particlesystems
With DX11.Particles we created a cutting-edge computational tool that generates, animates, controls, and interprets pointclouds and particle systems.
With its wide array of possible behaviours and advanced grouping methods, DX11.Particles offers a wide spectrum of great visual aesthetics to make sure the audience or users never get bored.
Tracking in vvvv is a piece of cake
It allows us to both generate or finely detect and track physical objects and bodies in 3D space, interpreting them as ever-changing clouds of three-dimensional pixels, and process either blazingly fast on any modern graphics card. The technology allows the usage of Microsoft’s Kinect camera to obtain and process 3D data in real-time, to find meaning in space.